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Re: MMORPGS

Likewise, on the other side of the argument, there's more to being an FF-RPG than to just be an RPG with the FF-name. FF-RPG is a STYLE of RPGs. (Actually, this style originated with Dragon Warrior, as far as my information goes, but FF popularized this style, hence my terminology for the genre.) FF-RPGs are usually characterized by being SINGLE-PLAYER (with the rare exception of split control, like in FF6, where you can divide the characters between the two controllers, but it's still essentially single-player), with some kind of storyline driving the game, with a beginning, a middle, and an end, with turn-based, menu-based combat (or similar to turn-based, like ATB/time-based), and, of course, being an RPG.

There are many RPGs WITHOUT the FF name that are still FF-RPGs because they share the same style and major characteristics. These include (but are not limited to--I dare not say I've played all RPGs) Chrono Trigger, Breath of Fire (at least the first two), Dragon Warrior, and Pocket Monsters (yes, this game does indeed follow a really similar style as FF).

However, FF11 does NOT fit the style and characteristics of the FF-RPG. It clearly does not play like any FF from FF1 through FFX. It is an FF game, but it's an MMORPG and not an FF-RPG (at least not in the same sence as Chrono Trigger was an FF-RPG, which is the way I use it). (Hey, if you have a better term other than FF-RPG that means the same thing that doesn't get us all confused about FF11, tell me the term and I'll be glad to use THAT instead.)

In conclusion, there's more to genres than words. Genres are about styles, characteristics, and expectations. There's more to being an MMORPG than just being massive, multiplayer, online, and an RPG. (By the way, it's actually a MassiveLY Multiplayer Online RPG--that is, it's not just massive and multiplayer, it's MASSIVELY multiplayer, hence the thousand player games. Sorry, I just caught that error just now. Diablo II is massive and multiplayer, but it's not massively multiplayer.) Likewise, there's more than an FF-RPG than having the name FF and being an RPG. On a more fundamental level, there's more than being and RPG than just being a game where you play a role, and there's more than being a strategy game than just using strategy. The words themselves don't mean much. (For example, there is no Kill-**** genre, even though there are lots of games where you kill ****.) They are just labels to help us get across the ideas. So, before you classify a game into a genre, think about what that genre means, and not just what the words say.

Re: Text Limits

As to the 5000 char limit, there's nothing I can do about it. Sorry. Yes, it IS better than the guestbook.

Re: MMORPGS

I disagree with everything you just said...except with your admittance that you can't change the charcater limit; if you were able to, you probably would change that...to 7069 characters!

Or just make it have no limit. That's good too.